Development · Software & games

Built to solve real things.

Games, Minecraft mods and network plugins, native Windows utilities, web products, and creator infrastructure—each shown with its actual state, real screenshots, and the limits that still matter.

Zachary Debenport smiling and giving a thumbs up outdoors
Builder behind the work
Playable web buildFeatured project

Godot game development

Merge Rally

A portrait, touch-first arcade game combining paddle timing with same-tier ball merges, local competition, profiles, achievements, cosmetics, and a ten-power progression system.

  • Godot 4.7
  • GDScript
  • WebAssembly
  • Windows

73-test passing local baseline recorded July 14, 2026

Ranked Solo, Practice, and Local Duel implemented

Web export verified live

Honest boundary: iOS signing, Game Center, TestFlight, and device testing are not complete. Online multiplayer remains planned, not shipped.

Current Merge Rally game menu on a mobile-sized screen

Selected project library

Working software,
not invented case studies.

Local builds and artifacts were inspected before inclusion. A missing public link means exactly that: the work exists, but no public release is being claimed.

How I build

Useful first.
Polished with purpose.

Projects start with a real friction point, not a technology shopping list. The stack earns its place by helping the finished thing work.

  1. 01

    Frame

    Define the real job

    Audience, constraint, and evidence of the problem.
  2. 02

    Build

    Make a usable slice

    The smallest version that someone can actually touch.
  3. 03

    Verify

    Test the true runtime

    Source, build, and launched experience are separate facts.
  4. 04

    Explain

    Document the limits

    What works, what was tested, and what remains.

Toolbox

A deliberately mixed stack.

Different problems call for different tools. Current projects span game engines, Minecraft client and server platforms, web frameworks, native Windows applications, and creator infrastructure.

GodotGDScriptJavaFabricVelocityPaperTypeScriptReactNext.jsC#.NETWPFPythonPhaserSupabasePlaywright

Have a useful thing to build?

Let’s turn the friction into a working product.

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