Development · Software & games
Built to solve real things.
Games, Minecraft mods and network plugins, native Windows utilities, web products, and creator infrastructure—each shown with its actual state, real screenshots, and the limits that still matter.

Godot game development
Merge Rally
A portrait, touch-first arcade game combining paddle timing with same-tier ball merges, local competition, profiles, achievements, cosmetics, and a ten-power progression system.
73-test passing local baseline recorded July 14, 2026
Ranked Solo, Practice, and Local Duel implemented
Web export verified live
Honest boundary: iOS signing, Game Center, TestFlight, and device testing are not complete. Online multiplayer remains planned, not shipped.

Selected project library
Working software,
not invented case studies.
Local builds and artifacts were inspected before inclusion. A missing public link means exactly that: the work exists, but no public release is being claimed.
How I build
Useful first.
Polished with purpose.
Projects start with a real friction point, not a technology shopping list. The stack earns its place by helping the finished thing work.
- 01
Frame
Define the real job
Audience, constraint, and evidence of the problem. - 02
Build
Make a usable slice
The smallest version that someone can actually touch. - 03
Verify
Test the true runtime
Source, build, and launched experience are separate facts. - 04
Explain
Document the limits
What works, what was tested, and what remains.
Toolbox
A deliberately mixed stack.
Different problems call for different tools. Current projects span game engines, Minecraft client and server platforms, web frameworks, native Windows applications, and creator infrastructure.
Have a useful thing to build?